Monday 13 May 2013

Lighting

This is a hallway of my level, connecting the alchemy room and a bedroom. In between of those there is a door that's locked. But instead of it being just there, I wanted to make it more interesting, so I used a point light and chose a light blue colour. I then put it right beneath the door for it to look like it's coming through the gap at the bottom.


I used the same trick on my alchemy table.
I must say that it's looking pretty empty.
I think I was being too ambitious with wanting to do a torture chamber on top of all the other rooms, and I wasted a lot of time modeling and texturing stuff I'm not even going to use. 
I wish I spent that time actually making a veriety of different jars and bottles like I planned. 

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