1.
With reference to specific examples, and notions of
morals and ethics, consider the role of censorship in relation to a specified
area of Digital practice.
By:
Kinga Makowka
In this essay I will be discussing what effect
do Games have on people. Whether it’s good, bad or just no effect at all. Many
people think that games make people violent, and actually make them go on a
killing spree. Just because something has a bit of violence in it doesn’t mean
you need to act the same way, there is a reason why there is a thing such as
censorship, it’s to decide whether a content of the game or movie is
appropriate for the certain audience. Violent games usually get a +18 rating.
Some may imagine that people that are 18 or over are smart enough to know that
running around and smacking people with a hammer isn’t a good idea.
But let’s start with understanding what
censorship is. The word comes from, Latin, censere which means asses. An official
Oxford Dictionary definition says: ‘Censor (noun) an official who examines
books, films, news etc. that are about to be published and suppresses any parts
that are considered obscene, politically unacceptable, or a threat to
security.’
There is a company called BBFC - British Board
of Film Classification. And their job is to make sure that the games we see on
the shelves are classified well, and all the content is appropriate for the
target audience. There are seven classifications: U - suitable for all, PG -
parental guidance, 12A - cinema release suitable for 12 years and over, 12 -
video release suitable for 12 years and over, 15 - suitable only for 15 years
and older, 18 - suitable only for adults and R18 - Adult works for licensed
premises only. The way this works is, there is a person either watching or
playing it, and considering factors like discrimination, drugs, horror,
imitable behaviours, language, nudity, sex, sexual violence, theme and violence
when making decisions. On top of that they also consider context, the tone and
impact, how it makes the audience feel etc. If the person reviewing isn’t sure
about their decision they ask someone else to also review it and so on, till
they all come to a decision, the movie or a game will not be classified until
they all agree.
Digitalspy.co.uk did a survey on whether people
follow the age restrictions on games or not and ‘71% of gaming consumers ignore
video game ratings’ this is due to some people’s age and lack of dependants,
some readers said they wouldn’t want their children playing content sensitive
material and others said that ‘age ratings are pointless without parental
education’. A lot of individuals agree with the last statement because in the
known cases of teens being violent it always seems to shine through that it was
the parents who lacked the time to spend with their children, and to explained
what’s right or wrong.
But what about what’s politically acceptable or
a threat to security. It seems to be acceptable for a young person to decide if
they want to go and risk their life at actual war, but it is illegal for that
person to play a war game, drive or even have an alcoholic drink. Apparently it
isn’t in any way harmful to go and see the image that no person should ever
have to see, people actually dying, actual violence and the worst of all
actually killing someone yourself... at the age of 16. A lot of people come
back from the war addicted to warfare and become a threat to security. But it
is harmful to fictionally do it with no further warfare addiction. Many people
do not see the logic in this.
The question that should be asked right now, is
why do people blame the violence on games, not religion or culture for example?
Many many serial killers, when asked what drove them to kill so many women and
children in such a painful way, they answer with ‘God told me to do it’. Donald
Henry Gaskins Jr, killed between 8 and 200 men and women, the actual number
isn’t known. One of the quotes is ‘ I have walked the same path as God; by taking
lives and making others afraid, I became God’s equal.’ Another example is Peter William Sutcliffe, known as The Yorkshire Ripper.
Convicted of killing 13 women and attempting to murder seven others. Claimed he
was being guided by the voice of God. Richard Ramirez known as the Night
Stalker, known to kill between thirteen and sixteen people but the real number
is believed to be a lot higher than this. He worships Satan and longs to sit
next to him in Hell. His crimes meant to show Satan that he is just as evil as
Jack the Ripper. Anatoly Onoprienko, ranks as one of Europe’s worst murderers
with over 52 victims, claims he was commanded by God. Why don’t people try to
blame the church? Why don’t we send it to a company that decides what content
should be viewed by children or not, because ideas like those don’t just come
to people overnight. But most of those killings happened a long before gaming
was popular, so people actually tried to find out what drove them to do such
things. They decided that they actually talk to God which is a ridiculous idea
so there must be something else. From there they figured out that there is so
many logical explanations to these killings, like this persons mental health,
maybe they suffered from schizophrenia or a multiple personality disorder or
other illness which could perfectly explain why they did this. In almost all
cases, the reason behind the serial killers motives is due to them suffering
abuse as a child.. this can be mental, physical or sexual. Which then leads to
misplaced morals.
When people suffer a loss of a
close person it helps them deal with it if they have someone or something to
blame. And the problem is that instead of searching for what actually caused
people to do such horrible things, they blame it on the first thing they can
think of and that is usually the games, because most of them do have a little
violence in them. But let’s not fool ourselves even the news has negativity, to
be honest that’s all the news is about... showing people how bad and violent
this world has become, so we might as well blame the news for making people
being violent.
A lot of arguments and unexplained accusations
is going on around the ‘Manhunt’ video game. Manhunt is a stealth- based
psychological horror video game released in 2003. Rated at 18 because of it’s
violence. It caused a lot of controversy around it because of one teenager who
happened to like the game. Yes, a seventeen year old Warren Leblanc pleaded
guilty to the murder of a fourteen year old Stefan Pakeerah in February 2004.
Immediately after the murder parents of both children blamed the game for what
just happened and did everything in their power to take the games off the
shelves. Giselle Pakeerah, Stefan’s mother ‘Let’s get the things off the
shelves’. Looks to me like the parents are denying that they were at fault, why
did he have the game in the first place? The game has a rating of 18 for a
reason, it means not to be played by anyone under that age, the only way to
obtain the game would be for the parents to get it for him. Reason being
because the store can be fined £5000 as well as a 6 months prison sentence (for
the employee) for selling such a game to underage kids.
‘Rockstar Games is a leading publisher of
interactive entertainment geared towards mature audiences and markets its games
responsibly, targeting advertising and marketing only to adult consumers ages
18 and older.’ A spokesperson for the BBFC also said that the game had been
given an 18 certificate which proves that the game should not have been played
by Warren in first place therefore you cannot blame the game for the crime. It
was also the boards opinion that ‘ there were no issues of harm attached to the
game and there was no evidence directly linking the playing of games with
violent behaviour.
There is another case, this one from 2007 that
caused a lot of accusations and arguments. It was a case of a 16 year old Danny
Petric. Danny’s parents forbid him from playing the “Halo 3” game and after
finding out he was sneaking out to play it locked it up in a lockbox. The
family got into a big argument over it, and later that night Danny used his own
dad’s handgun to shoot both of his parents. It was the attorney who came up
with this line of defence and gave this statement: "We have a young man
who's normal, a normal young man until he starts viewing video games,"
along with finding a doctor Phil Chalmers who also claims that video games is
one of the 10 reasons that make young people kill. Some may say it’s pretty
weird that there is so many scientists doing years of research on hundreds of
people proving that games don’t make people violent, but there is one doctor
who says otherwise and everyone will believe him over all those years of
research. The articles about this case caused a lot of arguments in the comment
section and it was many people’s opinion that the dad, Mark Petric, who is also
blaming everything on the video games... was actually the one to blame.
"I'm gonna fight them. They put weapons in the hands of our children that teaches
them to murder, and that killing is okay," said Petric. Many people find
it ironic since the weapon his son used to shoot them both was his own! He was
the one who left the weapon as well as the ammunition unattended around his
child. It can also be argued he made a mistake raising his son around guns
because usually parents would not only keep it locked up so no accidents can
possibly occur but also explain to their children that it’s wrong to use the
guns. But again if he would think it’s wrong to harm anyone why would he have a
gun at first place. To sum up this is just a perfect example of people blaming
others for their mistakes.
A lot of people are actually against gaming
because ‘Videogames change your brain!’.
But a very interesting point was made on this
very topic from the University of Wisconsin psychologist C. Shawn Green. He
studies how electronic games affect abilities. Video games do change your
brain, but so does learning to read, riding a bike or playing a piano, which
all have been proven to change your brain's physical structure. This is an
example where people hear something, take it out of context and use it to ruin
something good with it.’
Yes, something good. As it turns out many
scientists who study how games affect us and they all come to one conclusion -
that in fact people generally gain certain skills from gaming, more than you
might think. They compared gamers to people who have never played to see how
different those people were, not in how aggressive or violent they are but how
the games improve your decision making skills, gamers make decisions 25% faster
without sacrificing accuracy. Other study shows that the most advanced gamers
can make choices and act on them up to six times a second - four times faster
than those who generally do not play games. University of Rochester’s
researchers say that ‘practiced game players can pay attention to more than six
things at once without getting confused, compared with the four that someone
can normally keep in mind’. There is a three- year study of 491 middle school
students that found that the more children played computer games the higher
their scores on a standardized test of creativity - regardless of race, gender,
or the kind of game they played. The list of positives skills gaming gives you
greatly out matches the negatives towards gaming.
There is a cognitive neuroscientist Daphne
Bavelier at the University of Geneva, Switzerland, who has been studying the
effect of action video games on brain’s plasticity and learning.
Professor Bavelier’s lab has produced seminar
papers showing that playing first person point action games improves things
like perception, attention, cognition and to our surprise, vision. A lot of her
work includes describing violent action games; she claims that they are
actually very beneficial! ‘These are not the games you would think are mind-
enhancing’, it turns out that the violent action games, which are the type of
games that worry people the most, have the strongest beneficial effect on the
brain. Dr. Bavelier also said that ‘It happens that all the games that have the
good learning effect happen to be violent. We don’t know whether the violence
is important or not’
There is a very interesting interview for
Medgadget, where professor Bavelier is explaining how all of this actually
works. They turned their study to very low- level vision, like acuity and
contrast sensitivity, and the effect that action video games had on them. They
found that people that actually played action games had much better vision.
Also interestingly, even those with normal visual acuity could improve their
ability to detect contrast and make sense of visual clutter by playing those
kinds of games. Medgadget said that ‘Many action video games are very
violent... Do you think the type of video game matters for the learning
benefit?’ To which professor Bavelier answered that the type of game certainly
matters. She says that in simple games like Tetris we don’t get the same
enhancement in attentional skills. Apparently there are a number of game
components that are specific to first and third person shooter games that seem
to be key in improving perception and attention, but whether violence is a key
ingredient remains unknown. But because action games don’t actually have to be
violent, because most action games emphasize precise aiming, control over where
you go, and need for divided attention, professor Bavelier claims it is doable
to achieve the same goals in a nonviolent games. She came up with this
scenario: ‘ You are on another planet, with the mission of rescuing all sick
animals. You need to shoot medicine at them in order to save them. Different
diseases require different medicine, so this emphasizes problem solving and
control. Furthermore, if sick animals touch you, you would lose health.’ By
this she is planning on recreating the same action game dynamics in a
non-violent context and to achieve this is working with a team of game
designers.
The fact that people are accusing gaming for the
violent crimes the people who play commit has never been backed up with actual
evidence its all just theories and wild accusations. Due to the way that the
human brain works people will look for something to blame when anything as bad
as a shooting in a local school happens it just so happened that they decided
to blame games.
"This is not rocket science. When a kid who
has never killed anyone in his life goes on a rampage
and looks like the Terminator, he's a video gamer.” - Jack Thompson.
On the other hand the statement games do not
make violent killers but in fact they improve certain brain functions in people
this, has been proven by Daphne Bavelier she has done may test which have
concluded that the brain functions such as creativity, decision making and
perception increased as well as the ability to make decisions increasing by 25%
without sacrificing accuracy. There are obviously downsides to gaming such as
depression in young men and obesity in some gamers. However thanks to testing
proof has been given that advantages of gaming greatly outweigh the
disadvantages.
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