Monday, 19 May 2014

FMX: World Rendering Engine, Outerra

This presentation... was something.
It was by Ladislaw Hrabcak.
He is from the team that is bringing us Outerra.
It's a very very intelligent engine.
From what I understand it's got 22 levels of terrain detail.
You can render from as far out as 160 km, to as close to 4cm!
You can get real ocean depths in there.

What i mean by intelligent is the fact that it recognizes different terrain, like mountains, underwater, forests etc and uses different rules around them, affects the way things act. GENIUS!

The biome systems will tell it how much ground needs to be covered in grass.

Uses global colour data so it looks right from the space.

He mentioned something like, you can go and explore different planets there too, eventually!

When you lay a road down for example you can control the thickness of it, even the thickness of the paint on the road! D: YOU CONTROL EVERYTHING :') Makes me happy.

It's something to really keep an eye on because I think it'll be something! It'll be great once it's finished ^^

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