Friday, 23 May 2014

FMX: Unmask the secrets behind "The Amazing Spiderman 2"

David A. Smith, SPI
digital effects supervisor.
Jerome Chen
Dave Schaub

Over 400 artists worked on it
Pre production - Oct 2012
Photography - Feb 2013

Happens mostly in New York.
Built around 300,000 feet of stage!
Imageworks did around 1000 shots.

For this movie they've created a new suit.
It made things quite easy because it meant that the actors could pee....
In the old suit it took about half an hour to undress the actors so it meant that whenever someone needed to go to the bathroom they lost an hour overall.
It's also a little looser, it's not really tight around the body.
used maya nCloth.
cg'd the eyes, just to bring them to life a little, so it's not really plastic looking.

Animators get taught proper physics. They have a so and so amount of hours of science lessons a week.

The stuntman work looked pretty awesome.
He showed us how out of 12 shots of the same scene they consider everything, to finally come down to choosing one. So it's important to always get a variety of shots because in the end you might not even like it, so it's good to have back ups.
When shooting in the Times square, they weren't allowed to go over 55mph, even with roads closed off etc. so they had to shoot somewhere else, meant a lot of greenscreen and set building.
And also it meant they have to virtually create the times square.
 Again this meant a ROAD TRIP and taking over 36 000 reference photos.
There are 491 lampposts, 486 planters and 1210 billboards, in the times square. Every tiny prop had to be built.
 In total they built 8 blocks of it, but made it look like 22 blocks.
KMB effects did the make up. They also worked on zombies for walking dead.

Inspirations for Electro:
Lightning sotrms.
Neurological networks.
How electrics would go through a body.
How light would shine through skin.
Silhouette details veins etc.
Eal movement and different sea creature movement.

He's got a different look in different light conditions.
 It was important to them to build high level of detail in their sets.

Just a little info on the Rhino character...
3 million polygons!
2295 pieces of geometry
4195 rigs!

Overall they've done around 350 shots entirely cg. 

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