This talk was something I really looked forward to! Because I really love the look of the game. I personally don't have an xbox one to play it. But if I ever got one, it'd be to play Ryse and Destiny. BUT Destiny will have special content on PS4 but I'm coming off the subject here.
Back to Ryse.
Anyways
The talk was by Habib Zargarpour from Microsoft
And
Franco Bresciani from Crytek
They both gave us tips from different parts of the game development since they were from different departments. Which I found really useful.
Talked quite a bit about the character development, they talked about how they made it so detailed, realistic. The process of creating him, from costume design to the way the character interacts with the environment.
I keep saying it but a lot of companies really gave us really useful tips and tricks and there were too many to remember but it was things like, when trying to create a camera shake. Make sure not to translate the camera ever, because the horizon wouldn't more. You've got to rotate it! And it gives you a better effect.
Sometimes the companies would show us their tests and you can really see how things can go wrong even in professional world and it's nothing to be ashamed of. All that happens is that you take note of what you've done wrong and pass the message on so other people don't make the same mistake. So it's never a failure!
Back to Ryse.
Anyways
The talk was by Habib Zargarpour from Microsoft
And
Franco Bresciani from Crytek
They both gave us tips from different parts of the game development since they were from different departments. Which I found really useful.
Talked quite a bit about the character development, they talked about how they made it so detailed, realistic. The process of creating him, from costume design to the way the character interacts with the environment.
I keep saying it but a lot of companies really gave us really useful tips and tricks and there were too many to remember but it was things like, when trying to create a camera shake. Make sure not to translate the camera ever, because the horizon wouldn't more. You've got to rotate it! And it gives you a better effect.
Sometimes the companies would show us their tests and you can really see how things can go wrong even in professional world and it's nothing to be ashamed of. All that happens is that you take note of what you've done wrong and pass the message on so other people don't make the same mistake. So it's never a failure!
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