Friday, 16 May 2014

FMX: Beyond Two Souls - Cinematics

Beyond: Two souls

30 000 captured motions.
Around 60 hours.

He compared motion capture to playing 'the floor is lava' 
Because you've got to imagine things are there, you've got pretty much nothing to work with. 

256 bones limitation.

Process:
Alpha - first phase of game building (blocks etc)
Beta - send off for approval
Master - Final changes/polish
Gold - ready to go!

He talked a bit about the uncanny valley.

He recently worked on world war Z and talked about that process.
I was really impressed, and amazed how even the simplest of scenes weren't real! 
The chase up the staircase in the beginning of the movie was cg and I would never have guessed! 

He said to always get as much info as possible. 
'Don't be afraid to ask stupid questions!'

Another very useful thing he said was:
'Give people not only what they ask for, but also what they might need!'



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