Thats the original image that we had to embed our little cube into.
The aim of the game was to use the colour pass, shadow pass, occlusion pass and reflection pass to make it less obvious that it doesn't belong there.
First we had to texture our cube c:
Colour Pass:
Occlusion Pass
Shadow Pass
Reflection Pass
Here are a few options that I took screen shots of, just to have it for future reference.
And here is the finished product:
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