Tuesday, 12 November 2013

Double Negative - Research

During last year's BAF we had the pleasure of meeting Vanessa Boyce. 
She worked on things like Cloverfield, Batman and Inception.
She gave us a few tips on creating environments, and since this brief fits it a bit I decided to go back and look at what she taught us again.
She made it quite clear that you should use your references well. She said her and her team went to town and took thousands of photographs of big and little things, for the reference, just in case they might need it for something. Also they looked at lighting and the way it makes things work around town. She made us understand how important the light actually is, showed us before and after, and it makes a huge difference. 
Another thing I found very important is to make things IMPERFECT, nothing in this world is perfect so her job is to make sure everything is imperfect, and that's how she makes things work, that's how she makes everything fit in and just overall work together. 
Detail and little things are also very important, she mentioned smoke, dust, shadows, patterns... if it's a road make sure there's rubbish etc. just so it makes sense, no road is clean. 
I personally love Cloverfield so I decided to killjoy it for myself and see how it's done, and to be honest I expected lots of greenscreen and 3D modelling, but not to this extent! Nearly everything it seems has been shot against a green or a blue screen. Simple things like, the street etc. woah, just wow.
I mean don't get me wrong, that just means those guys are amazing at what they do, cause I'd never realize, and I read a few comments etc, and nobody else did either.
It's an interesting and well thought through process everyone goes through, just to make little things work.
I watched this video on here:
http://strictlyvfx.com/the-vfx-of-cloverfield/
And I personally love how they've done the bridge scene.
I feel for all the artists, as well as the actors in this, I can't imagine trying to act something out, react to things that you can't even see in a completely empty green environment. Because that's what it was, just a green space, with people in it :') But they did an amazing job on it, with the bridge falling and the supports failing.
And I feel like I keep saying it and saying it over and over again, but it's all about layers and layers of things :') Just pile lots of awesome on top of each other and you'll get amazing results. I think I keep repeating it so it sticks in my own head, but instead of saying all the time, I might just try it out. c: 

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