Wednesday, 26 March 2014

Asset Modeling

After I made my mind up about what I wanted to do. There was nothing left to do but to start with the asset modeling. So I started with the big main things, the pyramids, and went from there! 
 c: 


I have encountered one issue when modeling the big structures, the textures were a little stretched, and I can't seem to fix that. They're at 1024 but still don't seem big enough. 

I used my own textures for all of the models. All I did is change the saturation and a few colour of them. 

Since I've been having a few problems with my textures on big objects, I've decided to do a mountain in my own way, I actually created a few planes and small parts which I textured using a photograph I have of a stone. And I tweaked and played around with those till it resembled a floating mountain. Afterwards I made little floating islands to sit around it, and be used as a way to get from one island to another. 








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